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<?php
// PHP Weathermap 0.97a
// Copyright Howard Jones, 2005-2010 howie@thingy.com
// http://www.network-weathermap.com/
// Released under the GNU Public License

// Utility functions
// Check for GD & PNG support This is just in here so that both the editor and CLI can use it without the need for another file
function module_checks()
{
        if (!extension_loaded('gd'))
        {
                warn ("\n\nNo image (gd) extension is loaded. This is required by weathermap. [WMWARN20]\n\n");
                warn ("\nrun check.php to check PHP requirements.\n\n");

                return (FALSE);
        }

        if (!function_exists('imagecreatefrompng'))
        {
                warn ("Your GD php module doesn't support PNG format. [WMWARN21]\n");
                warn ("\nrun check.php to check PHP requirements.\n\n");
                return (FALSE);
        }

        if (!function_exists('imagecreatetruecolor'))
        {
                warn ("Your GD php module doesn't support truecolor. [WMWARN22]\n");
                warn ("\nrun check.php to check PHP requirements.\n\n");
                return (FALSE);
        }

        if (!function_exists('imagecopyresampled'))
        {
                warn ("Your GD php module doesn't support thumbnail creation (imagecopyresampled). [WMWARN23]\n");
        }
        return (TRUE);
}

function debug($string)
{
        global $weathermap_debugging;
        global $weathermap_map;
        global $weathermap_debug_suppress;

        if ($weathermap_debugging)
        {
                $calling_fn = "";
                if(function_exists("debug_backtrace"))
                {
                        $bt = debug_backtrace();
                        $index = 1;
                #       $class = (isset($bt[$index]['class']) ? $bt[$index]['class'] : '');
                        $function = (isset($bt[$index]['function']) ? $bt[$index]['function'] : '');
                        $index = 0;
                        $file = (isset($bt[$index]['file']) ? basename($bt[$index]['file']) : '');
                        $line = (isset($bt[$index]['line']) ? $bt[$index]['line'] : '');

                        $calling_fn = " [$function@$file:$line]";

                        if(is_array($weathermap_debug_suppress) && in_array(strtolower($function),$weathermap_debug_suppress)) return;
                }

                // use Cacti's debug log, if we are running from the poller
                if (function_exists('debug_log_insert') && (!function_exists('show_editor_startpage')))
                { cacti_log("DEBUG:$calling_fn " . ($weathermap_map==''?'':$weathermap_map.": ") . rtrim($string), true, "WEATHERMAP"); }
                else
                {
                        $stderr=fopen('php://stderr', 'w');
                        fwrite($stderr, "DEBUG:$calling_fn " . ($weathermap_map==''?'':$weathermap_map.": ") . $string);
                        fclose ($stderr);

                        // mostly this is overkill, but it's sometimes useful (mainly in the editor)
                        if(1==0)
                        {
                                $log=fopen('debug.log', 'a');
                                fwrite($log, "DEBUG:$calling_fn " . ($weathermap_map==''?'':$weathermap_map.": ") . $string);
                                fclose ($log);
                        }
                }
        }
}

function warn($string,$notice_only=FALSE)
{
        global $weathermap_map;
        global $weathermap_warncount;
        
        $message = "";
                
        if(!$notice_only)
        {
                $weathermap_warncount++;
                $message .= "WARNING: ";
        }
        
        $message .= ($weathermap_map==''?'':$weathermap_map.": ") . rtrim($string);
        
        // use Cacti's debug log, if we are running from the poller
        if (function_exists('cacti_log') && (!function_exists('show_editor_startpage')))
        { cacti_log($message, true, "WEATHERMAP"); }
        else
        {
                $stderr=fopen('php://stderr', 'w');
                fwrite($stderr, $message."\n");
                fclose ($stderr);
        }
}

function js_escape($str, $wrap=TRUE)
{
        $str=str_replace('\\', '\\\\', $str);
        $str=str_replace('"', '\\"', $str);

        if($wrap) $str='"' . $str . '"';

        return ($str);
}

function mysprintf($format,$value,$kilo=1000)
{
        $output = "";

        debug("mysprintf: $format $value\n");
        if(preg_match("/%(\d*\.?\d*)k/",$format,$matches))
        {
                $spec = $matches[1];
                $places = 2;
                if($spec !='')
                {
                        preg_match("/(\d*)\.?(\d*)/",$spec,$matches);
                        if($matches[2] != '') $places=$matches[2];
                        // we don't really need the justification (pre-.) part...
                }       
                debug("KMGT formatting $value with $spec.\n");
                $result = nice_scalar($value, $kilo, $places);
                $output = preg_replace("/%".$spec."k/",$format,$result);
        }
        else
        {
                debug("Falling through to standard sprintf\n");
                $output = sprintf($format,$value);
        }
        return $output;
}

// ParseString is based on code from:
// http://www.webscriptexpert.com/Php/Space-Separated%20Tag%20Parser/

function ParseString($input)
{
    $output = array();            // Array of Output
    $cPhraseQuote = null;   // Record of the quote that opened the current phrase
    $sPhrase = null;                // Temp storage for the current phrase we are building
   
    // Define some constants
    $sTokens = " \t";    // Space, Tab
    $sQuotes = "'\"";                // Single and Double Quotes
   
    // Start the State Machine
    do
    {
        // Get the next token, which may be the first
        $sToken = isset($sToken)? strtok($sTokens) : strtok($input, $sTokens);
       
        // Are there more tokens?
        if ($sToken === false)
        {
                // Ensure that the last phrase is marked as ended
                $cPhraseQuote = null;
        }
        else
        {              
                // Are we within a phrase or not?
                if ($cPhraseQuote !== null)
                {
                        // Will the current token end the phrase?
                        if (substr($sToken, -1, 1) === $cPhraseQuote)
                        {
                                // Trim the last character and add to the current phrase, with a single leading space if necessary
                                if (strlen($sToken) > 1) $sPhrase .= ((strlen($sPhrase) > 0)? ' ' : null) . substr($sToken, 0, -1);
                                $cPhraseQuote = null;
                        }
                        else
                        {
                                // If not, add the token to the phrase, with a single leading space if necessary
                                $sPhrase .= ((strlen($sPhrase) > 0)? ' ' : null) . $sToken;
                        }
                }
                else
                {
                        // Will the current token start a phrase?
                        if (strpos($sQuotes, $sToken[0]) !== false)
                        {
                                // Will the current token end the phrase?
                                if ((strlen($sToken) > 1) && ($sToken[0] === substr($sToken, -1, 1)))
                                {
                                        // The current token begins AND ends the phrase, trim the quotes
                                        $sPhrase = substr($sToken, 1, -1);
                                }
                                else
                                {
                                        // Remove the leading quote
                                        $sPhrase = substr($sToken, 1);
                                        $cPhraseQuote = $sToken[0];
                                }
                        }
                        else
                                $sPhrase = $sToken;
                }
        }
       
        // If, at this point, we are not within a phrase, the prepared phrase is complete and can be added to the array
        if (($cPhraseQuote === null) && ($sPhrase != null))
        {
            $output[] = $sPhrase;
            $sPhrase = null;
        }
    }
    while ($sToken !== false);      // Stop when we receive FALSE from strtok()
    
    return $output;
}

// wrapper around imagecolorallocate to try and re-use palette slots where possible
function myimagecolorallocate($image, $red, $green, $blue)
{
        // it's possible that we're being called early - just return straight away, in that case
        if(!isset($image)) return(-1);
        
        $existing=imagecolorexact($image, $red, $green, $blue);

        if ($existing > -1)
                return $existing;

        return (imagecolorallocate($image, $red, $green, $blue));
}

function screenshotify($input)
{
        $tmp = $input;
        
        $tmp = preg_replace("/\b\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}\b/","127.0.0.1",$tmp);
        $tmp = preg_replace("/([A-Za-z]{3,})/e","str_repeat('x',strlen('\\1'))",$tmp);
                                
        return($tmp);
}

function render_colour($col)
{
        if (($col[0] == -1) && ($col[1] == -1) && ($col[1] == -1)) { return 'none'; }
        else if (($col[0] == -2) && ($col[1] == -2) && ($col[1] == -2)) { return 'copy'; }
        else if (($col[0] == -3) && ($col[1] == -3) && ($col[1] == -3)) { return 'contrast'; }
        else { return sprintf("%d %d %d", $col[0], $col[1], $col[2]); }
}

// take the same set of points that imagepolygon does, but don't close the shape
function imagepolyline($image, $points, $npoints, $color)
{
        for ($i=0; $i < ($npoints - 1); $i++) 
        { 
                imageline($image, $points[$i * 2], $points[$i * 2 + 1], $points[$i * 2 + 2], $points[$i * 2 + 3],
                $color); 
        }
}

// draw a filled round-cornered rectangle
function imagefilledroundedrectangle($image  , $x1  , $y1  , $x2  , $y2  , $radius, $color)
{
        imagefilledrectangle($image, $x1,$y1+$radius, $x2,$y2-$radius, $color);
        imagefilledrectangle($image, $x1+$radius,$y1, $x2-$radius,$y2, $color);
        
        imagefilledarc($image, $x1+$radius, $y1+$radius, $radius*2, $radius*2, 0, 360, $color, IMG_ARC_PIE);
        imagefilledarc($image, $x2-$radius, $y1+$radius, $radius*2, $radius*2, 0, 360, $color, IMG_ARC_PIE);
        
        imagefilledarc($image, $x1+$radius, $y2-$radius, $radius*2, $radius*2, 0, 360, $color, IMG_ARC_PIE);
        imagefilledarc($image, $x2-$radius, $y2-$radius, $radius*2, $radius*2, 0, 360, $color, IMG_ARC_PIE);
        
        # bool imagefilledarc  ( resource $image  , int $cx  , int $cy  , int $width  , int $height  , int $start  , int $end  , int $color  , int $style  )
}

// draw a round-cornered rectangle
function imageroundedrectangle( $image  , $x1  , $y1  , $x2  , $y2  , $radius, $color )
{

        imageline($image, $x1+$radius, $y1, $x2-$radius, $y1, $color);
        imageline($image, $x1+$radius, $y2, $x2-$radius, $y2, $color);
        imageline($image, $x1, $y1+$radius, $x1, $y2-$radius, $color);
        imageline($image, $x2, $y1+$radius, $x2, $y2-$radius, $color);
        
        imagearc($image, $x1+$radius, $y1+$radius, $radius*2, $radius*2, 180, 270, $color);
        imagearc($image, $x2-$radius, $y1+$radius, $radius*2, $radius*2, 270, 360, $color);
        imagearc($image, $x1+$radius, $y2-$radius, $radius*2, $radius*2, 90, 180, $color);
        imagearc($image, $x2-$radius, $y2-$radius, $radius*2, $radius*2, 0, 90, $color);
}

function imagecreatefromfile($filename)
{
        $bgimage=NULL;
        $formats = imagetypes();
        if (is_readable($filename))
        {
                list($width, $height, $type, $attr) = getimagesize($filename);
                switch($type)
                {
                case IMAGETYPE_GIF:
                        if(imagetypes() & IMG_GIF)
                        {
                                $bgimage=imagecreatefromgif($filename);
                        }
                        else
                        {
                                warn("Image file $filename is GIF, but GIF is not supported by your GD library. [WMIMG01]\n");    
                        }
                        break;

                case IMAGETYPE_JPEG:
                        if(imagetypes() & IMG_JPEG)
                        {
                                $bgimage=imagecreatefromjpeg($filename);
                        }
                        else
                        {
                                warn("Image file $filename is JPEG, but JPEG is not supported by your GD library. [WMIMG02]\n");    
                        }
                        break;

                case IMAGETYPE_PNG:
                        if(imagetypes() & IMG_PNG)
                        {
                                $bgimage=imagecreatefrompng($filename);
                        }
                        else
                        {
                                warn("Image file $filename is PNG, but PNG is not supported by your GD library. [WMIMG03]\n");    
                        }
                        break;

                default:
                        warn("Image file $filename wasn't recognised (type=$type). Check format is supported by your GD library. [WMIMG04]\n");
                        break;
                }
        }
        else
        {
                warn("Image file $filename is unreadable. Check permissions. [WMIMG05]\n");    
        }
        return $bgimage;
}

// taken from here:
// http://www.php.net/manual/en/function.imagefilter.php#62395
// ( with some bugfixes and changes)
// 
// Much nicer colorization than imagefilter does, AND no special requirements.
// Preserves white, black and transparency.
//
function imagecolorize($im, $r, $g, $b)
{
    //We will create a monochromatic palette based on
    //the input color
    //which will go from black to white
    //Input color luminosity: this is equivalent to the
    //position of the input color in the monochromatic
    //palette
    $lum_inp = round(255 * ($r + $g + $b) / 765); //765=255*3

    //We fill the palette entry with the input color at its
    //corresponding position

    $pal[$lum_inp]['r'] = $r;
    $pal[$lum_inp]['g'] = $g;
    $pal[$lum_inp]['b'] = $b;

    //Now we complete the palette, first we'll do it to
    //the black,and then to the white.

    //FROM input to black
    //===================
    //how many colors between black and input
    $steps_to_black = $lum_inp;

    //The step size for each component
    if ($steps_to_black)
    {
        $step_size_red = $r / $steps_to_black;
        $step_size_green = $g / $steps_to_black;
        $step_size_blue = $b / $steps_to_black;
    }

    for ($i = $steps_to_black; $i >= 0; $i--)
    {
        $pal[$steps_to_black - $i]['r'] = $r - round($step_size_red * $i);
        $pal[$steps_to_black - $i]['g'] = $g - round($step_size_green * $i);
        $pal[$steps_to_black - $i]['b'] = $b - round($step_size_blue * $i);
    }

    //From input to white:
    //===================
    //how many colors between input and white
    $steps_to_white = 255 - $lum_inp;

    if ($steps_to_white)
    {
        $step_size_red = (255 - $r) / $steps_to_white;
        $step_size_green = (255 - $g) / $steps_to_white;
        $step_size_blue = (255 - $b) / $steps_to_white;
    }
    else
        $step_size_red = $step_size_green = $step_size_blue = 0;

    //The step size for each component
    for ($i = ($lum_inp + 1); $i <= 255; $i++)
    {
        $pal[$i]['r'] = $r + round($step_size_red * ($i - $lum_inp));
        $pal[$i]['g'] = $g + round($step_size_green * ($i - $lum_inp));
        $pal[$i]['b'] = $b + round($step_size_blue * ($i - $lum_inp));
    }

    //--- End of palette creation

    //Now,let's change the original palette into the one we
    //created
    for ($c = 0; $c < imagecolorstotal($im); $c++)
    {
        $col = imagecolorsforindex($im, $c);
        $lum_src = round(255 * ($col['red'] + $col['green'] + $col['blue']) / 765);
        $col_out = $pal[$lum_src];

   #     printf("%d (%d,%d,%d) -> %d -> (%d,%d,%d)\n", $c,
   #                $col['red'], $col['green'], $col['blue'],
   #                $lum_src,
   #                $col_out['r'], $col_out['g'], $col_out['b']
   #             );

        imagecolorset($im, $c, $col_out['r'], $col_out['g'], $col_out['b']);
    }
   
    return($im);
}

// find the point where a line from x1,y1 through x2,y2 crosses another line through x3,y3 and x4,y4
// (the point might not be between those points, but beyond them)
// - doesn't handle parallel lines. In our case we will never get them.
// - make sure we remove colinear points, or this will not be true!
function line_crossing($x1,$y1,$x2,$y2, $x3,$y3,$x4,$y4)
{
    
    // First, check that the slope isn't infinite.
    // if it is, tweak it to be merely huge
    if($x1 != $x2) { $slope1 = ($y2-$y1)/($x2-$x1); }
    else { $slope1 = 1e10; debug("Slope1 is infinite.\n");}
    
    if($x3 != $x4) { $slope2 = ($y4-$y3)/($x4-$x3); }
    else { $slope2 = 1e10; debug("Slope2 is infinite.\n");}
    
    $a1 = $slope1;
    $a2 = $slope2;
    $b1 = -1;
    $b2 = -1;   
    $c1 = ($y1 - $slope1 * $x1 );
    $c2 = ($y3 - $slope2 * $x3 );
    
    $det_inv = 1/($a1*$b2 - $a2*$b1);
    
    $xi = (($b1*$c2 - $b2*$c1)*$det_inv);
    $yi = (($a2*$c1 - $a1*$c2)*$det_inv);
    
    return(array($xi,$yi));
}

// rotate a list of points around cx,cy by an angle in radians, IN PLACE
function RotateAboutPoint(&$points, $cx,$cy, $angle=0)
{
        $npoints = count($points)/2;
        
        for($i=0;$i<$npoints;$i++)
        {
                $ox = $points[$i*2] - $cx;
                $oy = $points[$i*2+1] - $cy;
                $rx = $ox * cos($angle) - $oy*sin($angle);
                $ry = $oy * cos($angle) + $ox*sin($angle);
                
                $points[$i*2] = $rx + $cx;
                $points[$i*2+1] = $ry + $cy;
        }
}

// calculate the points for a span of the curve. We pass in the distance so far, and the array index, so that
// the chunk of array generated by this function can be array_merged with existing points from before.
// Considering how many array functions there are, PHP has horrible list support
// Each point is a 3-tuple - x,y,distance - which is used later to figure out where the 25%, 50% marks are on the curve
function calculate_catmull_rom_span($startn, $startdistance, $numsteps, $x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3)
{
        $Ap_x=-$x0 + 3 * $x1 - 3 * $x2 + $x3;
        $Bp_x=2 * $x0 - 5 * $x1 + 4 * $x2 - $x3;
        $Cp_x=-$x0 + $x2;
        $Dp_x=2 * $x1;

        $Ap_y=-$y0 + 3 * $y1 - 3 * $y2 + $y3;
        $Bp_y=2 * $y0 - 5 * $y1 + 4 * $y2 - $y3;
        $Cp_y=-$y0 + $y2;
        $Dp_y=2 * $y1;

        $d=2;
        $n=$startn;
        $distance=$startdistance;

        $lx=$x0;
        $ly=$y0;
                
        $allpoints[]=array
                (
                        $x0,
                        $y0,
                        $distance
                );

        for ($i=0; $i <= $numsteps; $i++)
        {
                $t=$i / $numsteps;
                $t2=$t * $t;
                $t3=$t2 * $t;
                $x=(($Ap_x * $t3) + ($Bp_x * $t2) + ($Cp_x * $t) + $Dp_x) / $d;
                $y=(($Ap_y * $t3) + ($Bp_y * $t2) + ($Cp_y * $t) + $Dp_y) / $d;

                if ($i > 0)
                {
                        $step=sqrt((($x - $lx) * ($x - $lx)) + (($y - $ly) * ($y - $ly)));
                        $distance=$distance + $step;
                        $allpoints[$n]=array
                                (
                                        $x,
                                        $y,
                                        $distance
                                );

                        $n++;
                }

                $lx=$x;
                $ly=$y;
        }

        return array($allpoints, $distance, $n);
}

function find_distance_coords(&$pointarray,$distance)
{
        // We find the nearest lower point for each distance,
        // then linearly interpolate to get a more accurate point
        // this saves having quite so many points-per-curve
        
        $index=find_distance($pointarray, $distance);

        $ratio=($distance - $pointarray[$index][2]) / ($pointarray[$index + 1][2] - $pointarray[$index][2]);
        $x = $pointarray[$index][0] + $ratio * ($pointarray[$index + 1][0] - $pointarray[$index][0]);
        $y = $pointarray[$index][1] + $ratio * ($pointarray[$index + 1][1] - $pointarray[$index][1]);
        
        return(array($x,$y,$index));
}

function find_distance_coords_angle(&$pointarray,$distance)
{
        // This is the point we need
        list($x,$y,$index) = find_distance_coords($pointarray,$distance);
        
        // now to find one either side of it, to get a line to find the angle of
        $left = $index;
        $right = $left+1;
        $max = count($pointarray)-1;
        // if we're right up against the last point, then step backwards one
        if($right>=$max)
        {
                $left--;
                $right--;
        }
        # if($left<=0) { $left = 0; }

        $x1 = $pointarray[$left][0];
        $y1 = $pointarray[$left][1];
        
        $x2 = $pointarray[$right][0];
        $y2 = $pointarray[$right][1];

        $dx = $x2 - $x1;
        $dy = $y2 - $y1;
                
        $angle = rad2deg(atan2(-$dy,$dx));
        
        return(array($x,$y,$index,$angle));
}

// return the index of the point either at (unlikely) or just before the target distance
// we will linearly interpolate afterwards to get a true point - pointarray is an array of 3-tuples produced by the function above
function find_distance(&$pointarray, $distance)
{
        $left=0;
        $right=count($pointarray) - 1;

        if ($left == $right)
                return ($left);

        // if the distance is zero, there's no need to search (and it doesn't work anyway)
         if($distance==0) return($left);

        // if it's a point past the end of the line, then just return the end of the line
        // Weathermap should *never* ask for this, anyway
        if ($pointarray[$right][2] < $distance) { return ($right); }

        // if somehow we have a 0-length curve, then don't try and search, just give up
        // in a somewhat predictable manner
        if ($pointarray[$left][2] == $pointarray[$right][2]) { return ($left); }

        while ($left <= $right)
        {
                $mid=floor(($left + $right) / 2);

                if (($pointarray[$mid][2] < $distance) && ($pointarray[$mid + 1][2] >= $distance)) { return $mid; }

                if ($distance <= $pointarray[$mid][2]) { $right=$mid - 1; }
                else { $left=$mid + 1; }
        }

        print "FELL THROUGH\n";
        die ("Howie's crappy binary search is wrong after all.\n");
}

// Give a list of key points, calculate a curve through them
// return value is an array of triples (x,y,distance)
function calc_curve(&$in_xarray, &$in_yarray,$pointsperspan = 32)
{
        // search through the point list, for consecutive duplicate points
        // (most common case will be a straight link with both NODEs at the same place, I think)
        // strip those out, because they'll break the binary search/centre-point stuff

        $last_x=NULL;
        $last_y=NULL;

        for ($i=0; $i < count($in_xarray); $i++)
        {
                if (($in_xarray[$i] == $last_x) && ($in_yarray[$i] == $last_y)) { debug
                        ("Dumping useless duplicate point on curve\n"); }
                else
                {
                        $xarray[]=$in_xarray[$i];
                        $yarray[]=$in_yarray[$i];
                }

                $last_x=$in_xarray[$i];
                $last_y=$in_yarray[$i];
        }

        // only proceed if we still have at least two points!
        if(count($xarray) <= 1)
        {
                warn ("Arrow not drawn, as it's 1-dimensional.\n");
                return (array(NULL, NULL, NULL, NULL));
        }

        // duplicate the first and last points, so that all points are drawn
        // (C-R normally would draw from x[1] to x[n-1]
        array_unshift($xarray, $xarray[0]);
        array_unshift($yarray, $yarray[0]);

        $x=array_pop($xarray);
        $y=array_pop($yarray);
        array_push($xarray, $x);
        array_push($xarray, $x);
        array_push($yarray, $y);
        array_push($yarray, $y);

        $npoints=count($xarray);

        $curvepoints=array
                (
                        );

        // add in the very first point manually (the calc function skips this one to avoid duplicates, which mess up the distance stuff)
        $curvepoints[]=array
                (
                        $xarray[0],
                        $yarray[0],
                        0
                );

        $np=0;
        $distance=0;

        for ($i=0; $i < ($npoints - 3); $i++)
        {
                list($newpoints,
                        $distance,
                        $np)=calculate_catmull_rom_span($np,     $distance,  $pointsperspan,  $xarray[$i],
                        $yarray[$i],     $xarray[$i + 1], $yarray[$i + 1], $xarray[$i + 2],
                        $yarray[$i + 2], $xarray[$i + 3], $yarray[$i + 3]);
                $curvepoints=$curvepoints + $newpoints;
        }

        return ($curvepoints);
}

// Give a list of key points, calculate a "curve" through them
// return value is an array of triples (x,y,distance)
// this is here to mirror the real 'curve' version when we're using angled VIAs
// it means that all the stuff that expects an array of points with distances won't be upset.
function calc_straight(&$in_xarray, &$in_yarray,$pointsperspan = 12)
{
        // search through the point list, for consecutive duplicate points
        // (most common case will be a straight link with both NODEs at the same place, I think)
        // strip those out, because they'll break the binary search/centre-point stuff
        $last_x=NULL;
        $last_y=NULL;

        for ($i=0; $i < count($in_xarray); $i++)
        {
                if (($in_xarray[$i] == $last_x) && ($in_yarray[$i] == $last_y)) { debug
                        ("Dumping useless duplicate point on curve\n"); }
                else
                {
                        $xarray[]=$in_xarray[$i];
                        $yarray[]=$in_yarray[$i];
                }

                $last_x=$in_xarray[$i];
                $last_y=$in_yarray[$i];
        }

        // only proceed if we still have at least two points!
        if(count($xarray) <= 1)
        {
                warn ("Arrow not drawn, as it's 1-dimensional.\n");
                return (array(NULL, NULL, NULL, NULL));
        }

        $npoints=count($xarray);

        $curvepoints=array();

        $np=0;
        $distance=0;
        
        for ($i=0; $i < ($npoints -1); $i++)
        {
                // still subdivide the straight line, becuase other stuff makes assumptions about
                // how often there is a point - at least find_distance_coords_angle breaks
                $newdistance = sqrt( pow($xarray[$i+1] - $xarray[$i],2) + pow($yarray[$i+1] - $yarray[$i],2) );
                $dx = ($xarray[$i+1] - $xarray[$i])/$pointsperspan;
                $dy = ($yarray[$i+1] - $yarray[$i])/$pointsperspan;
                $dd = $newdistance/$pointsperspan;
                
                for($j=0; $j< $pointsperspan; $j++)
                {
                        $x = $xarray[$i]+$j*$dx;
                        $y = $yarray[$i]+$j*$dy;
                        $d = $distance + $j*$dd;
                        
                        $curvepoints[] = array($x,$y,$d);
                        $np++;
                }
                $distance += $newdistance;
        }
        $curvepoints[] = array($xarray[$npoints-1],$yarray[$npoints-1],$distance);

#       print_r($curvepoints);
        
        return ($curvepoints);
}

function calc_arrowsize($width,&$map,$linkname)
{
        $arrowlengthfactor=4;
        $arrowwidthfactor=2;

        // this is so I can use it in some test code - sorry!
        if($map !== NULL)
        {
                if ($map->links[$linkname]->arrowstyle == 'compact')
                {
                        $arrowlengthfactor=1;
                        $arrowwidthfactor=1;
                }
        
                if (preg_match('/(\d+) (\d+)/', $map->links[$linkname]->arrowstyle, $matches))
                {
                        $arrowlengthfactor=$matches[1];
                        $arrowwidthfactor=$matches[2];
                }
        }

        $arrowsize = $width * $arrowlengthfactor;
        $arrowwidth = $width * $arrowwidthfactor;
        
        return( array($arrowsize,$arrowwidth) );
}

function draw_straight($image, &$curvepoints, $widths, $outlinecolour, $fillcolours, $linkname, &$map,
        $q2_percent=50, $unidirectional=FALSE)
{
        $totaldistance = $curvepoints[count($curvepoints)-1][DISTANCE];
                
        if($unidirectional)
        {
                $halfway = $totaldistance;
                $dirs = array(OUT);
                $q2_percent = 100;
                $halfway = $totaldistance * ($q2_percent/100);
                list($halfway_x,$halfway_y,$halfwayindex) = find_distance_coords($curvepoints,$halfway);
                
                $spine[OUT] = $curvepoints;
        }
        else
        {
            // we'll split the spine in half here.
          #  $q2_percent = 50;
            $halfway = $totaldistance * ($q2_percent/100);
            
            $dirs = array(OUT,IN);
                # $dirs = array(IN);
            
            list($halfway_x,$halfway_y,$halfwayindex) = find_distance_coords($curvepoints,$halfway);
        #    print "Midpoint is: $totaldistance  $halfway  $halfwayindex   $halfway_x,$halfway_y\n";
                
            $spine[OUT] = array();
            $spine[IN] = array();
            $npoints = count($curvepoints)-1;
        
            for($i=0; $i<=$halfwayindex; $i++)
            {
                        $spine[OUT] []= $curvepoints[$i];
            }
            // finally, add the actual midpoint
            $spine[OUT] []= array($halfway_x,$halfway_y, $halfway);
            
            // and then from the end to the middle for the other arrow
            for($i=$npoints; $i>$halfwayindex; $i--)
            {
                        // copy the original spine, but reversing the distance calculation
                        $spine[IN] []= array($curvepoints[$i][X], $curvepoints[$i][Y], $totaldistance - $curvepoints[$i][DISTANCE]);
            }
            // finally, add the actual midpoint
            $spine[IN] []= array($halfway_x,$halfway_y, $totaldistance - $halfway);
        }
        
        # wm_draw_marker_box($image,$map->selected, $halfway_x, $halfway_y );
        
        // now we have two seperate spines, with distances, so that the arrowhead is the end of each.
        // (or one, if it's unidir)
        
        // so we can loop along the spine for each one as a seperate entity
        
        // we calculate the arrow size up here, so that we can decide on the
        // minimum length for a link. The arrowheads are the limiting factor.
        list( $arrowsize[IN], $arrowwidth[IN] ) = calc_arrowsize( $widths[IN], $map, $linkname );
        list( $arrowsize[OUT], $arrowwidth[OUT] ) = calc_arrowsize( $widths[OUT], $map, $linkname );
        
        // the 1.2 here is empirical. It ought to be 1 in theory.
        // in practice, a link this short is useless anyway, especially with bwlabels.
        $minimumlength = 1.2*($arrowsize[IN]+$arrowsize[OUT]);

        foreach ($dirs as $dir)
        {
                # draw_spine($image, $spine[$dir],$map->selected);
                #draw_spine_chain($image, $spine[$dir],$map->selected,3);
                #print "=================\n$linkname/$dir\n";
                #dump_spine($spine[$dir]);
            $n = count($spine[$dir]) - 1;
            $l = $spine[$dir][$n][DISTANCE];
                
                #print "L=$l N=$n\n";
        
            // loop increment, start point, width, labelpos, fillcolour, outlinecolour, commentpos    
            $arrowsettings = array(+1, 0, $widths[$dir], 0, $fillcolours[$dir], $outlinecolour, 5);
            
            # print "Line is $n points to a distance of $l\n";
            if($l < $minimumlength)
            {
                        warn("Skipping too-short line.\n");
            }
            else
                {                       
                        $arrow_d = $l - $arrowsize[$dir];
                        # print "LENGTHS $l $arrow_d ".$arrowsize[$dir]."\n";
                        list($pre_mid_x,$pre_mid_y,$pre_midindex) = find_distance_coords($spine[$dir], $arrow_d);
                        # print "POS $pre_mid_x,$pre_mid_y  $pre_midindex\n";
                        $out = array_slice($spine[$dir], 0, $pre_midindex);
                        $out []= array($pre_mid_x, $pre_mid_y, $arrow_d);
                        
                        # wm_draw_marker_diamond($image, $map->selected, $pre_mid_x, $pre_mid_y, 5);
                        # imagearc($image,$pre_mid_x, $pre_mid_y ,15,15,0,360,$map->selected);
                        
                        # imagearc($image,$spine[$dir][$pre_midindex+1][X],$spine[$dir][$pre_midindex+1][Y],20,20,0,360,$map->selected);
                        # imagearc($image,$spine[$dir][$pre_midindex][X],$spine[$dir][$pre_midindex][Y],20,20,0,360,$map->selected);
                        #imagearc($image,$pre_mid_x,$pre_mid_y,20,20,0,360,$map->selected);
                        #imagearc($image,$spine[$dir][$pre_midindex][X],$spine[$dir][$pre_midindex][Y],12,12,0,360,$map->selected);
                                                
                        $spine[$dir] = $out;
                        
                        $adx=($halfway_x - $pre_mid_x);
                        $ady=($halfway_y - $pre_mid_y);
                        $ll=sqrt(($adx * $adx) + ($ady * $ady));
                
                        $anx = $ady / $ll;
                        $any = -$adx / $ll;
                        
                        $ax1 = $pre_mid_x + $widths[$dir] * $anx;
                        $ay1 = $pre_mid_y + $widths[$dir] * $any;
                
                        $ax2 = $pre_mid_x + $arrowwidth[$dir] * $anx;
                        $ay2 = $pre_mid_y + $arrowwidth[$dir] * $any;
                        
                        $ax3 = $halfway_x;
                        $ay3 = $halfway_y;
                        
                        $ax5 = $pre_mid_x - $widths[$dir] * $anx;
                        $ay5 = $pre_mid_y - $widths[$dir] * $any;
                
                        $ax4 = $pre_mid_x - $arrowwidth[$dir] * $anx;
                        $ay4 = $pre_mid_y - $arrowwidth[$dir] * $any;             
                        
                        # draw_spine($image,$spine[$dir],$map->selected);
                                                
                        $simple = simplify_spine($spine[$dir]);
                        $newn = count($simple); 
                        
                        # draw_spine($image,$simple,$map->selected);
                        
                        # print "Simplified to $newn points\n";
                        # if($draw_skeleton) draw_spine_chain($im,$simple,$blue, 12);
                        # draw_spine_chain($image,$simple,$map->selected, 12);
                         # draw_spine_chain($image,$spine[$dir],$map->selected, 10);
                
                        # draw_spine_chain($image,$simple,$map->selected, 12);
                        # draw_spine($image,$simple,$map->selected);
                        
                        // now do the actual drawing....
                                
                        $numpoints=0;
                        $numrpoints=0;
                        
                        $finalpoints = array();
                        $reversepoints = array();
                        
                        $finalpoints[] = $simple[0][X];
                        $finalpoints[] = $simple[0][Y];
                        $numpoints++;
                        
                        $reversepoints[] = $simple[0][X];
                        $reversepoints[] = $simple[0][Y];
                        $numrpoints++;
                        
                        // before the main loop, add in the jump out to the corners
                        // if this is the first step, then we need to go from the middle to the outside edge first
                        // ( the loop may not run, but these corners are required)
                        $i = 0;
                        $v1 = new Vector($simple[$i+1][X] - $simple[$i][X], $simple[$i+1][Y] - $simple[$i][Y]);
                        $n1 = $v1->get_normal();
                                                
                        $finalpoints[] = $simple[$i][X] + $n1->dx*$widths[$dir];
                        $finalpoints[] = $simple[$i][Y] + $n1->dy*$widths[$dir];
                        $numpoints++;
                        
                        $reversepoints[] = $simple[$i][X] - $n1->dx*$widths[$dir];
                        $reversepoints[] = $simple[$i][Y] - $n1->dy*$widths[$dir];
                        $numrpoints++;
                        
                        $max_start = count($simple)-2;
                        # print "max_start is $max_start\n";
                        for ($i=0; $i <$max_start; $i++)
                        {       
                                $v1 = new Vector($simple[$i+1][X] - $simple[$i][X], $simple[$i+1][Y] - $simple[$i][Y]);
                                $v2 = new Vector($simple[$i+2][X] - $simple[$i+1][X], $simple[$i+2][Y] - $simple[$i+1][Y]);
                                $n1 = $v1->get_normal();
                                $n2 = $v2->get_normal();
                                
                                $capping = FALSE;
                                // figure out the angle between the lines - for very sharp turns, we should do something special
                                // (actually, their normals, but the angle is the same and we need the normals later)
                                $angle = rad2deg(atan2($n2->dy,$n2->dx) - atan2($n1->dy,$n1->dx));
                                if($angle > 180) $angle -= 360;
                                if($angle < -180) $angle += 360;
                        
                                if(abs($angle)>169)
                                {
                                        $capping = TRUE;
                                        # print "Would cap. ($angle)\n";
                                }
                                
                                // $capping = FALSE; // override that for now           
                                // now figure out the geometry for where the next corners are
                                
                                list($xi1,$yi1) = line_crossing( $simple[$i][X] + $n1->dx * $widths[$dir], $simple[$i][Y] + $n1->dy * $widths[$dir],
                                                                $simple[$i+1][X] + $n1->dx * $widths[$dir], $simple[$i+1][Y] + $n1->dy * $widths[$dir],
                                                                $simple[$i+1][X] + $n2->dx * $widths[$dir], $simple[$i+1][Y] + $n2->dy * $widths[$dir],
                                                                $simple[$i+2][X] + $n2->dx * $widths[$dir], $simple[$i+2][Y] + $n2->dy * $widths[$dir]
                                                        );
                        
                                list($xi2,$yi2) = line_crossing( $simple[$i][X] - $n1->dx * $widths[$dir], $simple[$i][Y] - $n1->dy * $widths[$dir],
                                                        $simple[$i+1][X] - $n1->dx * $widths[$dir], $simple[$i+1][Y] - $n1->dy * $widths[$dir],
                                                        $simple[$i+1][X] - $n2->dx * $widths[$dir], $simple[$i+1][Y] - $n2->dy * $widths[$dir],
                                                        $simple[$i+2][X] - $n2->dx * $widths[$dir], $simple[$i+2][Y] - $n2->dy * $widths[$dir]                                
                                                        );           
                                
                                if(!$capping)
                                {
                                        $finalpoints[] = $xi1;
                                        $finalpoints[] = $yi1;
                                        $numpoints++;
                                                
                                        $reversepoints[] = $xi2;
                                        $reversepoints[] = $yi2;
                                        $numrpoints++;                
                                }
                                else
                                {
                                // in here, we need to decide which is the 'outside' of the corner,
                                // because that's what we flatten. The inside of the corner is left alone.
                                // - depending on the relative angle between the two segments, it could
                                //   be either one of these points.
                                
                                list($xi3,$yi3) = line_crossing( $simple[$i][X] + $n1->dx*$widths[$dir], $simple[$i][Y] + $n1->dy*$widths[$dir],
                                                        $simple[$i+1][X] + $n1->dx*$widths[$dir], $simple[$i+1][Y] + $n1->dy*$widths[$dir],
                                                        $simple[$i+1][X] - $n2->dx*$widths[$dir], $simple[$i+1][Y] - $n2->dy*$widths[$dir],
                                                        $simple[$i+2][X] - $n2->dx*$widths[$dir], $simple[$i+2][Y] - $n2->dy*$widths[$dir]                                
                                                        );
                        
                                list($xi4,$yi4) = line_crossing( $simple[$i][X] - $n1->dx*$widths[$dir], $simple[$i][Y] - $n1->dy*$widths[$dir],
                                                        $simple[$i+1][X] - $n1->dx*$widths[$dir], $simple[$i+1][Y] - $n1->dy*$widths[$dir],
                                                        $simple[$i+1][X] + $n2->dx*$widths[$dir], $simple[$i+1][Y] + $n2->dy*$widths[$dir],
                                                        $simple[$i+2][X] + $n2->dx*$widths[$dir], $simple[$i+2][Y] + $n2->dy*$widths[$dir]                                
                                                        );                
                                if($angle < 0)
                                {
                                        $finalpoints[] = $xi3;
                                        $finalpoints[] = $yi3;
                                        $numpoints++;
                                        
                                        $finalpoints[] = $xi4;
                                        $finalpoints[] = $yi4;
                                        $numpoints++;
                                        
                                        $reversepoints[] = $xi2;
                                        $reversepoints[] = $yi2;
                                        $numrpoints++;
                                }
                                else
                                {
                                        $reversepoints[] = $xi4;
                                        $reversepoints[] = $yi4;
                                        $numrpoints++;
                                        
                                        $reversepoints[] = $xi3;
                                        $reversepoints[] = $yi3;
                                        $numrpoints++;
                                        
                                        $finalpoints[] = $xi1;
                                        $finalpoints[] = $yi1;
                                        $numpoints++;
                                }
                                
                                }
                        }
                  
                        // at this end, we add the arrowhead
                        
                        $finalpoints[] = $ax1;
                        $finalpoints[] = $ay1;
                        $finalpoints[] = $ax2;
                        $finalpoints[] = $ay2;
                        $finalpoints[] = $ax3;
                        $finalpoints[] = $ay3;
                        $finalpoints[] = $ax4;
                        $finalpoints[] = $ay4;
                        $finalpoints[] = $ax5;
                        $finalpoints[] = $ay5;
                        
                        $numpoints += 5;
                
                        // combine the forwards and backwards paths, to make a complete loop
                        for($i=($numrpoints-1)*2; $i>=0; $i-=2)
                        {
                                $x = $reversepoints[$i];
                                $y = $reversepoints[$i+1];
                                
                                $finalpoints[] = $x;
                                $finalpoints[] = $y;
                                $numpoints++;
                        }
                        // $finalpoints[] contains a complete outline of the line at this stage
                        
                        if (!is_null($fillcolours[$dir]))
                        {
                                wimagefilledpolygon($image, $finalpoints, count($finalpoints) / 2, $arrowsettings[4]); 
                        }
                        else
                        {
                                debug("Not drawing $linkname ($dir) fill because there is no fill colour\n");
                        }
                        
                        $areaname = "LINK:L" . $map->links[$linkname]->id . ":$dir";
                        $map->imap->addArea("Polygon", $areaname, '', $finalpoints);
                        debug ("Adding Poly imagemap for $areaname\n");
                
                        if (!is_null($outlinecolour))
                        {
                                wimagepolygon($image, $finalpoints, count($finalpoints) / 2, $arrowsettings[5]);
                        }
                        else
                        {
                                debug("Not drawing $linkname ($dir) outline because there is no outline colour\n");
                        }
            }
        }
}

// top-level function that takes a two lists to define some points, and draws a weathermap link
// - this takes care of all the extras, like arrowheads, and where to put the bandwidth labels
//    curvepoints is an array of the points the curve passes through
//    width is the link width (the actual width is twice this)
//    outlinecolour is a GD colour reference
//    fillcolours is an array of two more colour references, one for the out, and one for the in spans
function draw_curve($image, &$curvepoints, $widths, $outlinecolour, $fillcolours, $linkname, &$map,
        $q2_percent=50, $unidirectional=FALSE)
{
        // now we have a 'spine' - all the central points for this curve.
        // time to flesh it out to the right width, and figure out where to draw arrows and bandwidth boxes...
                
        // get the full length of the curve from the last point
        $totaldistance = $curvepoints[count($curvepoints)-1][2];
        // find where the in and out arrows will join (normally halfway point)
        $halfway = $totaldistance * ($q2_percent/100);
        
        $dirs = array(OUT,IN);

        // for a unidirectional map, we just ignore the second half (direction = -1)
        if($unidirectional)
        {
                $halfway = $totaldistance;
                $dirs = array(OUT);
        }
        
        // loop increment, start point, width, labelpos, fillcolour, outlinecolour, commentpos
        $arrowsettings[OUT] = array(+1, 0, $widths[OUT], 0, $fillcolours[OUT], $outlinecolour, 5);
        $arrowsettings[IN] = array(-1, count($curvepoints) - 1, $widths[IN], 0, $fillcolours[IN], $outlinecolour, 95);

        // we calculate the arrow size up here, so that we can decide on the
        // minimum length for a link. The arrowheads are the limiting factor.
        list($arrowsize[IN],$arrowwidth[IN]) = calc_arrowsize($widths[IN], $map, $linkname);
        list($arrowsize[OUT],$arrowwidth[OUT]) = calc_arrowsize($widths[OUT], $map, $linkname);
                        
        // the 1.2 here is empirical. It ought to be 1 in theory.
        // in practice, a link this short is useless anyway, especially with bwlabels.
        $minimumlength = 1.2*($arrowsize[IN]+$arrowsize[OUT]);

        # warn("$linkname: Total: $totaldistance $arrowsize $arrowwidth $minimumlength\n");
        if($totaldistance <= $minimumlength)
        {
                warn("Skipping drawing very short link ($linkname). Impossible to draw! Try changing WIDTH or ARROWSTYLE? [WMWARN01]\n");
                return;
        }

        
        list($halfway_x,$halfway_y,$halfwayindex) = find_distance_coords($curvepoints,$halfway);

        // loop over direction here
        // direction is 1.0 for the first half (forwards through the pointlist), and -1.0 for the second half (backwards from the end)
        //  - used as a multiplier on anything that looks forwards or backwards through the list

        foreach ($dirs as $dir)
        {
                $direction = $arrowsettings[$dir][0];
                // $width = $widths[$dir];
                // this is the last index before the arrowhead starts
                list($pre_mid_x,$pre_mid_y,$pre_midindex) = find_distance_coords($curvepoints,$halfway - $direction * $arrowsize[$dir]);
                
                $there_points=array();
                $back_points=array();
                $arrowpoints=array();

                # if ($direction < 0) { $start=count($curvepoints) - 1; }
                # else { $start=0; }
                $start = $arrowsettings[$dir][1];

                for ($i=$start; $i != $pre_midindex; $i+=$direction)
                {
                        // for each point on the spine, produce two points normal to it's direction,
                        // each is $width away from the spine, but we build up the two lists in the opposite order,
                        // so that when they are joined together, we get one continuous line

                        $dx=$curvepoints[$i + $direction][0] - $curvepoints[$i][0];
                        $dy=$curvepoints[$i + $direction][1] - $curvepoints[$i][1];
                        $l=sqrt(($dx * $dx) + ($dy * $dy));
                        $nx=$dy / $l;
                        $ny=-$dx / $l;

                        $there_points[]=$curvepoints[$i][0] + $direction * $widths[$dir] * $nx;
                        $there_points[]=$curvepoints[$i][1] + $direction * $widths[$dir] * $ny;

                        $back_points[]=$curvepoints[$i][0] - $direction * $widths[$dir] * $nx;
                        $back_points[]=$curvepoints[$i][1] - $direction * $widths[$dir] * $ny;
                }

                // all the normal line is done, now lets add an arrowhead on

                $adx=($halfway_x - $pre_mid_x);
                $ady=($halfway_y - $pre_mid_y);
                $l=sqrt(($adx * $adx) + ($ady * $ady));

                $anx=$ady / $l;
                $any=-$adx / $l;

                $there_points[]=$pre_mid_x + $direction * $widths[$dir] * $anx;
                $there_points[]=$pre_mid_y + $direction * $widths[$dir] * $any;

                $there_points[]=$pre_mid_x + $direction * $arrowwidth[$dir] * $anx;
                $there_points[]=$pre_mid_y + $direction * $arrowwidth[$dir] * $any;

                $there_points[]=$halfway_x;
                $there_points[]=$halfway_y;

                $there_points[]=$pre_mid_x - $direction * $arrowwidth[$dir] * $anx;
                $there_points[]=$pre_mid_y - $direction * $arrowwidth[$dir] * $any;

                $there_points[]=$pre_mid_x - $direction * $widths[$dir] * $anx;
                $there_points[]=$pre_mid_y - $direction * $widths[$dir] * $any;

                // all points done, now combine the lists, and produce the final result.
                $metapts = "";
                $y=array_pop($back_points);
                $x=array_pop($back_points);
                do
                {
                        $metapts .= " $x $y";
                        $there_points[]=$x;
                        $there_points[]=$y;
                        $y=array_pop($back_points);
                        $x=array_pop($back_points);
                } while (!is_null($y));

                $arrayindex=1;

                if ($direction < 0) $arrayindex=0;

                if (!is_null($fillcolours[$arrayindex]))
                {
                        wimagefilledpolygon($image, $there_points, count($there_points) / 2, $arrowsettings[$dir][4]); 
                }
                else
                {
                        debug("Not drawing $linkname ($dir) fill because there is no fill colour\n");
                }
                
                # $areaname = "LINK:" . $linkname. ":$dir";
                $areaname = "LINK:L" . $map->links[$linkname]->id . ":$dir";
                $map->imap->addArea("Polygon", $areaname, '', $there_points);
                debug ("Adding Poly imagemap for $areaname\n");

                if (!is_null($outlinecolour))
                {
                        wimagepolygon($image, $there_points, count($there_points) / 2, $arrowsettings[$dir][5]);
                }
                else
                {
                        debug("Not drawing $linkname ($dir) outline because there is no outline colour\n");
                }
        }
}

// Take a spine, and strip out all the points that are co-linear with the points either side of them
function simplify_spine(&$input, $epsilon=1e-10)
{   
    $output = array();
    
    $output []= $input[0];
    $n=1;
    $c = count($input)-2;
    $skip=0;
    
    for($n=1; $n<=$c; $n++)
    {
        $x = $input[$n][X];
        $y = $input[$n][Y];
        
        // figure out the area of the triangle formed by this point, and the one before and after
        $a =    abs($input[$n-1][X] * ( $input[$n][Y] - $input[$n+1][Y] )
                + $input[$n][X] * ( $input[$n+1][Y] - $input[$n-1][Y] )
                + $input[$n+1][X] * ( $input[$n-1][Y] - $input[$n][Y] ) );
        
        # print "$n  $x,$y    $a";
        
        if ( $a > $epsilon)
        // if(1==1)
        {
            $output []= $input[$n];
        #    print "  KEEP";
        }
        else
        {
            // ignore n
            $skip++;
        #    print "  SKIP";
            
        }
        # print "\n";
    }
        
    debug("Skipped $skip points of $c\n");
    
#    print "------------------------\n";
    
    $output []= $input[$c+1];
    return $output;
}

function unformat_number($instring, $kilo = 1000)
{
        $matches=0;
        $number=0;

        if (preg_match("/([0-9\.]+)(M|G|K|T|m|u)/", $instring, $matches))
        {
                $number=floatval($matches[1]);

                if ($matches[2] == 'K') { $number=$number * $kilo; }
                if ($matches[2] == 'M') { $number=$number * $kilo * $kilo; }
                if ($matches[2] == 'G') { $number=$number * $kilo * $kilo * $kilo; }
                if ($matches[2] == 'T') { $number=$number * $kilo * $kilo * $kilo * $kilo; }
                // new, for absolute datastyle. Think seconds.
                if ($matches[2] == 'm') { $number=$number / $kilo; }
                if ($matches[2] == 'u') { $number=$number / ($kilo * $kilo); }
        }
        else { $number=floatval($instring); }

        return ($number);
}

// given a compass-point, and a width & height, return a tuple of the x,y offsets
function calc_offset($offsetstring, $width, $height)
{
        if(preg_match("/^([-+]?\d+):([-+]?\d+)$/",$offsetstring,$matches))
        {
                debug("Numeric Offset found\n");
                return(array($matches[1],$matches[2]));
        }
        elseif(preg_match("/(NE|SE|NW|SW|N|S|E|W|C)(\d+)?$/i",$offsetstring,$matches))
        {
                $multiply = 1;
                if( isset($matches[2] ) )
                {
                        $multiply = intval($matches[2])/100;
                        debug("Percentage compass offset: multiply by $multiply");
                }
        
                $height = $height * $multiply;
                $width = $width * $multiply;
        
                switch (strtoupper($matches[1]))
                {
                case 'N':
                        return (array(0, -$height / 2));

                        break;

                case 'S':
                        return (array(0, $height / 2));

                        break;

                case 'E':
                        return (array(+$width / 2, 0));

                        break;

                case 'W':
                        return (array(-$width / 2, 0));

                        break;

                case 'NW':
                        return (array(-$width / 2, -$height / 2));

                        break;

                case 'NE':
                        return (array($width / 2, -$height / 2));

                        break;

                case 'SW':
                        return (array(-$width / 2, $height / 2));

                        break;

                case 'SE':
                        return (array($width / 2, $height / 2));

                        break;

                case 'C':
                default:
                        return (array(0, 0));

                        break;
                }
        }
        elseif( preg_match("/(-?\d+)r(\d+)$/i",$offsetstring,$matches) )
        {
                $angle = intval($matches[1]);
                $distance = intval($matches[2]);
                
                $x = $distance * sin(deg2rad($angle));
                $y = - $distance * cos(deg2rad($angle));
                                
                return (array($x,$y));
                
        }
        else
        {
                warn("Got a position offset that didn't make sense ($offsetstring).");
                return (array(0, 0));
        }
        
        
}

// These next two are based on perl's Number::Format module
// by William R. Ward, chopped down to just what I needed

function format_number($number, $precision = 2, $trailing_zeroes = 0)
{
        $sign=1;

        if ($number < 0)
        {
                $number=abs($number);
                $sign=-1;
        }

        $number=round($number, $precision);
        $integer=intval($number);

        if (strlen($integer) < strlen($number)) { $decimal=substr($number, strlen($integer) + 1); }

        if (!isset($decimal)) { $decimal=''; }

        $integer=$sign * $integer;

        if ($decimal == '') { return ($integer); }
        else { return ($integer . "." . $decimal); }
}

function nice_bandwidth($number, $kilo = 1000,$decimals=1,$below_one=TRUE)
{
        $suffix='';

        if ($number == 0)
                return '0';

        $mega=$kilo * $kilo;
        $giga=$mega * $kilo;
        $tera=$giga * $kilo;

        $milli = 1/$kilo;
        $micro = 1/$mega;
        $nano = 1/$giga;

        if ($number >= $tera)
        {
                $number/=$tera;
                $suffix="T";
        }
        elseif ($number >= $giga)
        {
                $number/=$giga;
                $suffix="G";
        }
        elseif ($number >= $mega)
        {
                $number/=$mega;
                $suffix="M";
        }
        elseif ($number >= $kilo)
        {
                $number/=$kilo;
                $suffix="K";
        }
        elseif ($number >= 1)
        {
                $number = $number;
                $suffix="";
        }
        elseif (($below_one==TRUE) && ($number >= $milli))
        {
                $number/=$milli;
                $suffix="m";
        }
        elseif (($below_one==TRUE) && ($number >= $micro))
        {
                $number/=$micro;
                $suffix="u";
        }
        elseif (($below_one==TRUE) && ($number >= $nano))
        {
                $number/=$nano;
                $suffix="n";
        }

        $result=format_number($number, $decimals) . $suffix;
        return ($result);
}

function nice_scalar($number, $kilo = 1000, $decimals=1)
{
        $suffix = '';
        $prefix = '';
        
        if ($number == 0)
                return '0';
                
        if($number < 0)
        {
                $number = -$number;
                $prefix = '-';
        }

        $mega=$kilo * $kilo;
        $giga=$mega * $kilo;
        $tera=$giga * $kilo;

        if ($number > $tera)
        {
                $number/=$tera;
                $suffix="T";
        }
        elseif ($number > $giga)
        {
                $number/=$giga;
                $suffix="G";
        }
        elseif ($number > $mega)
        {
                $number/=$mega;
                $suffix="M";
        }
        elseif ($number > $kilo)
        {
                $number/=$kilo;
                $suffix="K";
        }
        elseif ($number > 1)
        {
                $number = $number;
                $suffix="";
        }
        elseif ($number < (1 / ($kilo)))
        {
                $number=$number * $mega;
                $suffix="u";
        }
        elseif ($number < 1)
        {
                $number=$number * $kilo;
                $suffix="m";
        }

        $result = $prefix . format_number($number, $decimals) . $suffix;
        return ($result);
}


// ***********************************************

// we use enough points in various places to make it worth a small class to save some variable-pairs.
class Point
{
        var $x, $y;
        
        function Point($x=0,$y=0)
        {
                $this->x = $x;
                $this->y = $y;
        }
}

// similarly for 2D vectors
class Vector
{
        var $dx, $dy;
        
        function Vector($dx=0,$dy=0)
        {
                $this->dx = $dx;
                $this->dy = $dy;
        }
        
        function get_normal()
        {
                $len = $this->length();
                
                $nx1 = $this->dy / $len;
                $ny1 = -$this->dx / $len;
                
                return( new Vector($nx1, $ny1));
        }
        
        function normalise()
        {
                $len = $this->length();
                $this->dx = $this->dx/$len;
                $this->dy = $this->dy/$len;
        }
        
        function length()
        {
                return( sqrt(($this->dx)*($this->dx) + ($this->dy)*($this->dy)) );
        }
}

class Colour
{
        var $r,$g,$b, $alpha;
        
        
        // take in an existing value and create a Colour object for it
        function Colour()
        {
                if(func_num_args() == 3) # a set of 3 colours
                {
                        $this->r = func_get_arg(0); # r
                        $this->g = func_get_arg(1); # g
                        $this->b = func_get_arg(2); # b
                        #print "3 args";
                        #print $this->as_string()."--";
                }
                
                if( (func_num_args() == 1) && gettype(func_get_arg(0))=='array' ) # an array of 3 colours
                {
                        #print "1 args";
                        $ary = func_get_arg(0);
                        $this->r = $ary[0];
                        $this->g = $ary[1];
                        $this->b = $ary[2];
                }
        }
        
        // Is this a transparent/none colour?
        function is_real()
        {
                if($this->r >= 0 && $this->g >=0 && $this->b >= 0)
                {
                        return true;
                }
                else
                {
                        return false;
                }
        }
        
        // Is this a transparent/none colour?
        function is_none()
        {
                if($this->r == -1 && $this->g == -1 && $this->b == -1)
                {
                        return true;
                }
                else
                {
                        return false;
                }
        }
        
        // Is this a contrast colour?
        function is_contrast()
        {
                if($this->r == -3 && $this->g == -3 && $this->b == -3)
                {
                        return true;
                }
                else
                {
                        return false;
                }
        }
        
        // Is this a copy colour?
        function is_copy()
        {
                if($this->r == -2 && $this->g == -2 && $this->b == -2)
                {
                        return true;
                }
                else
                {
                        return false;
                }
        }
        
        // allocate a colour in the appropriate image context
        // - things like scale colours are used in multiple images now (the scale, several nodes, the main map...)
        function gdallocate($image_ref)
        {
                if($this->is_none())
                {
                        return NULL;
                }
                else
                {
                        return(myimagecolorallocate($image_ref, $this->r, $this->g, $this->b));
                }
        }
        
        // based on an idea from: http://www.bennadel.com/index.cfm?dax=blog:902.view
        function contrast_ary()
        {
                if( (($this->r + $this->g + $this->b) > 500)
                 || ($this->g > 140)
                )
                {
                        return( array(0,0,0) );
                }
                else
                {
                        return( array(255,255,255) );
                }
        }
        
        function contrast()
        {
                return( new Colour($this->contrast_ary() ) );
        }
        
        // make a printable version, for debugging
        // - optionally take a format string, so we can use it for other things (like WriteConfig, or hex in stylesheets)
        function as_string($format = "RGB(%d,%d,%d)")
        {
                return (sprintf($format, $this->r, $this->g, $this->b));
        }
        
        function as_config()
        {
                return $this->as_string("%d %d %d");
        }
        
        function as_html()
        {
                if($this->is_real())
                {
                        return $this->as_string("#%02x%02x%02x");
                }
                else
                {
                        return "";
                }
        }
}

// A series of wrapper functions around all the GD function calls
// - I added these in so I could make a 'metafile' easily of all the
//   drawing commands for a map. I have a basic Perl-Cairo script that makes
//   anti-aliased maps from these, using Cairo instead of GD.

function metadump($string, $truncate=FALSE)
{
        // comment this line to get a metafile for this map
        return;

        if($truncate)
        {
                $fd = fopen("metadump.txt","w+");
        }
        else
        {
                $fd = fopen("metadump.txt","a");
        }
        fputs($fd,$string."\n");
        fclose($fd);
}

function metacolour(&$col)
{
        return ($col['red1']." ".$col['green1']." ".$col['blue1']);
}

function wimagecreate($width,$height)
{
        metadump("NEWIMAGE $width $height");
        return(imagecreate($width,$height));
}

function wimagefilledrectangle( $image ,$x1, $y1, $x2, $y2, $color )
{
        if ($color===NULL) return;
        
        $col = imagecolorsforindex($image, $color);
        $r = $col['red']; $g = $col['green']; $b = $col['blue']; $a = $col['alpha'];
        $r = $r/255; $g=$g/255; $b=$b/255; $a=(127-$a)/127;

        metadump("FRECT $x1 $y1 $x2 $y2 $r $g $b $a");
        return(imagefilledrectangle( $image ,$x1, $y1, $x2, $y2, $color ));
}

function wimagerectangle( $image ,$x1, $y1, $x2, $y2, $color )
{
        if ($color===NULL) return;
        
        $col = imagecolorsforindex($image, $color);
        $r = $col['red']; $g = $col['green']; $b = $col['blue']; $a = $col['alpha'];
        $r = $r/255; $g=$g/255; $b=$b/255; $a=(127-$a)/127;

        metadump("RECT $x1 $y1 $x2 $y2 $r $g $b $a");
        return(imagerectangle( $image ,$x1, $y1, $x2, $y2, $color ));
}

function wimagepolygon($image, $points, $num_points, $color)
{
        if ($color===NULL) return;
        
        $col = imagecolorsforindex($image, $color);
        $r = $col['red']; $g = $col['green']; $b = $col['blue']; $a = $col['alpha'];
        $r = $r/255; $g=$g/255; $b=$b/255; $a=(127-$a)/127;
        
        $pts = "";
        for ($i=0; $i < $num_points; $i++)
        {
                $pts .= $points[$i * 2]." ";
                $pts .= $points[$i * 2+1]." ";
        }
        
        metadump("POLY $num_points ".$pts." $r $g $b $a");

        return(imagepolygon($image, $points, $num_points, $color));
}

function wimagefilledpolygon($image, $points, $num_points, $color)
{
        if ($color===NULL) return;
        
        $col = imagecolorsforindex($image, $color);
        $r = $col['red']; $g = $col['green']; $b = $col['blue']; $a = $col['alpha'];
        $r = $r/255; $g=$g/255; $b=$b/255; $a=(127-$a)/127;
        
        $pts = "";
        for ($i=0; $i < $num_points; $i++)
        {
                $pts .= $points[$i * 2]." ";
                $pts .= $points[$i * 2+1]." ";
        }
        
        metadump("FPOLY $num_points ".$pts." $r $g $b $a");

        return(imagefilledpolygon($image, $points, $num_points, $color));
}

function wimagecreatetruecolor($width, $height)
{
        

        metadump("BLANKIMAGE $width $height");

        return imagecreatetruecolor($width,$height);

}

function wimagettftext($image, $size, $angle, $x, $y, $color, $file, $string)
{
        if ($color===NULL) return;

        $col = imagecolorsforindex($image, $color);
        $r = $col['red']; $g = $col['green']; $b = $col['blue']; $a = $col['alpha'];
        $r = $r/255; $g=$g/255; $b=$b/255; $a=(127-$a)/127;

        metadump("TEXT $x $y $angle $size $file $r $g $b $a $string");

        return(imagettftext($image, $size, $angle, $x, $y, $color, $file, $string));
}

function wm_draw_marker_diamond($im, $col, $x, $y, $size=10)
{
        $points = array();
        
        $points []= $x-$size;
        $points []= $y;
        
        $points []= $x;
        $points []= $y-$size;
        
        $points []= $x+$size;
        $points []= $y;
        
        $points []= $x;
        $points []= $y+$size;
                
        $num_points = 4;

        imagepolygon($im, $points, $num_points, $col);
}

function wm_draw_marker_box($im, $col, $x, $y, $size=10)
{
        $points = array();
        
        $points []= $x-$size;
        $points []= $y-$size;
        
        $points []= $x+$size;
        $points []= $y-$size;
        
        $points []= $x+$size;
        $points []= $y+$size;
        
        $points []= $x-$size;
        $points []= $y+$size;
                
        $num_points = 4;

        imagepolygon($im, $points, $num_points, $col);
}

function wm_draw_marker_circle($im, $col, $x, $y, $size=10)
{
        imagearc($im,$x, $y ,$size,$size,0,360,$col);
}

function draw_spine_chain($im,$spine,$col, $size=10)
{
    $newn = count($spine);
        
    for ($i=0; $i < $newn; $i++)
    {   
                imagearc($im,$spine[$i][X],$spine[$i][Y],$size,$size,0,360,$col);
    }
}

function dump_spine($spine)
{
        print "===============\n";
        for($i=0; $i<count($spine); $i++)
        {
                printf ("  %3d: %d,%d (%d)\n", $i, $spine[$i][X], $spine[$i][Y], $spine[$i][DISTANCE] );                
        }
        print "===============\n";
}

function draw_spine($im, $spine,$col)
{
    $max_i = count($spine)-1;
    
    for ($i=0; $i <$max_i; $i++)
    {
        imageline($im,
                    $spine[$i][X],$spine[$i][Y],
                    $spine[$i+1][X],$spine[$i+1][Y],
                    $col
                    );
    }
}

// vim:ts=4:sw=4:
?>

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